An endless runner 3 of us worked on for our CMPM 120 course at UCSC. The point of the game is to fall down as much as you can without hitting a branch at max velocity or getting eaten by the hawk. You move around with Arrow Keys and you can use spider webs and leaves to break your fall.
We used GitHub for collaborating, VSCode for working on builds, and Phaser 3 with Matter JS physics for the engine.
- Art: I made all the buttons made them interactive.
- Programming: I also did a large chunk of the programming alongside my peer programmer Daniel Wild.
- Music: I created using my favorite lightweight web app, Beepbox.
- Sound FX
- UI: I chose some of the overarching style such as the font and layout.